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Gaming RPG: DUNGEONS AND DRAGONS

Evil is as Evil Does, Friday at 8 pm
Trapped in a hypercube, the evil party must club through a dungeon crawl of "EEEEVIL" to find the exit and get their hearts' desire, a diamond in the rough. They'll need a spade to shovel through the refuse of their punishment. Players are advised to keep their tongues firmly in their cheeks. Characters will be provided. 8 slots. All characters are Evil alignment, and everyone knows it.

Die Hard Within the Stone Walls, Saturday at 10 am
Several unique character classes find themselves together facing a common enemy. They must band together to be successful. "By the way, where are my weapons?" The complexity of this adventure is Medium. Characters will be provided. Up to six players.

Ghost Dragon, Saturday at 10 am
A Ghost Dragon is holding a Monk prisoner in an effort to give itself life. Your party must rescue the monk, somehow. 6-8 players. Pregenerated characters will be available or you can bring your own (subject to DM approval).

The Survival of Magic, Saturday, 2pm
Someone is killing the professors at schools and colleges of magic. A call has gone out for brave magic users willing to train new students, but now they find themselves under siege in a school that is strangely empty. Can they survive their first days on the job? All characters are Wizards, Sorcerers or Bards. Some characters are multiclassed. Spell lists have been augmented with dozens of additional spells from D20 supplements and a few new ones.

The Voices of Children, Saturday at 4 pm
The young wizard Thoralin has made a pact with the demon Fain to conquer the village of Easterly. The only reason the demon works with Thoralin (who is far too weak to control Fain) was to kill a seraphim and destroy a holy portal to this world. Now the demon has made Thoralin a shield through which he can safely corrupt the region. Fain has recently become aware that the angel’s half-human daughter Rahne survived, and possesses the key to open the way back to her homeland. Unfortunately Fain is close to closing this portal forever, and only needs to keep Rahne away a little longer. Players may bring their own characters, subject to GM approval. Characters should be between 5th and 7th level.

Shadows of Evil Return, Sunday, 10am
Nobody has heard from the Heathchester Abby for quite some time. Rumors abound, but who believes silly stories of dragons? Adventurers like yourself say "Come on, do you want to live forever !" The King's Sear advises your motley group "Stay together; slay together. Act apart; get hacked apart." But then, you know the GM loves "Paranoia" and, good citizen, you're doomed! But at least the GM is your friend. He says so. And you have your happy potion! 5 - 9 players, characters provided.

The Voices of Children, Sunday at 11 am
The young wizard Thoralin has made a pact with the demon Fain to conquer the village of Easterly. The only reason the demon works with Thoralin (who is far too weak to control Fain) was to kill a seraphim and destroy a holy portal to this world. Now the demon has made Thoralin a shield through which he can safely corrupt the region. Fain has recently become aware that the angel’s half-human daughter Rahne survived, and possesses the key to open the way back to her homeland. Unfortunately Fain is close to closing this portal forever, and only needs to keep Rahne away a little longer. Players may bring their own characters, subject to GM approval. Characters should be between 5th and 7th level.

LIVING GREYHAWK, Presented by the Roleplaying Gamers Association (RPGA):

Escape from Waldon Mountain, Friday, 7pm
An introductory adventure for 1st level characters. Stormy weather drives the adventurers to the Waldon family homestead. Though they be good salt of the earth folk, what’s the matter with Grampa?

HOPE ENTWINED, FRIDAY 7pm
the Hool Marsh final chapter KEO 4-01. APL 2- 12

ACTIVE IMAGINATION KEO 4-02, SAT 10 am
Baron Malweig regains his sanity but is lost at his castle! Part Three of the Baron of Dilwych Series. APL 2-10

Runaway Bride, Saturday, 10am
Invitations have been sent. The Decorations are in place. Guests are starting to arrive, but the bride is nowhere to be found. The Lord of Montvale has summoned all available bodies to find his daughter. Will your group of stalwart companions be able to find her before it's too late? An introductory adventure for 1st level characters.

Crimes of the Heart - part 1, Saturday, 10am
The Scarlet Brotherhood has been delving into the Dreadwood and the Silent Ones want you to hunt them down. This two-round Keoland regional adventure supports APLs 4-10 and is part 2 of the "Barony of Dilwych" series.

Crimes of the Heart - part 2, Saturday, 2pm
The Scarlet Brotherhood has been delving into the Dreadwood and the Silent Ones want you to hunt them down. This two-round Keoland regional adventure supports APLs 4-10 and is part 2 of the "Barony of Dilwych" series.

Hide and Seek - part 1, Saturday, 2pm
A group of fledgling heroes, working for the King, must discover what it is that the Mysterious Seekers are suddenly looking for.

HOPE ENTWINED, SAT 2 pm
The conclusion of the Hool Series [Royal Rescue, Hunt in the Hool, Predators & Prey, Old Secrets Never Die]. APL 2-12

Hide and Seek - part 2, Saturday, 6pm
A group of fledgling heroes, working for the King, must discover what it is that the Mysterious Seekers are suddenly looking for.

Active Imagination, Saturday, 6pm
Baron Malweig regains his sanity, but is lost at his castle! Part Three of the Barony of Dilwych Series.

Interactive - The Dragon Hunters, Sunday, 10am
Saddle up at the half orc village of HAVEN for a wild and wooly Dragon Hunt. But who are the Predators and who is the Prey once the Hool Marsh is entered? A Living Greyhawk Special Event for all Players

MONTE COOKS ARCANA UNEARTHED:

Shroudkeep, Saturday, 10am
The fortress of Palisade has fallen to invading Chorrim. The commander of Palisade, Oa-Nendra, fled to the vale of Clevenscore after abandoning her command. You must find her to recover the key and password to the Arsenal of Palisade. And find out why she fled. An adventure for up to 6 players using Monte Cook's Arcana Unearthed rules for D&D. Character levels 4-6. Pre-generated characters available. Experience with D&D/d20 rules preferred but not required.

Deja Verik, Saturday, 9pm
A strange Litorian in Khorl snarls at you, but runs away. You're refused service at an inn where you've never been. You narrowly escape four men from Sormere with your face on a wanted poster. Finally, a wine-skinned woman you've never seen calls you by name. But offers an explanation - if you'll do her a favor. Do you accept? An adventure for up to 6 players using Monte Cook's Arcana Unearthed rules for D&D. Character levels 4-6. Pre-generated characters available. Experience with D&D/d20 rules preferred but not required.

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