In December of 2000, a newly founded company combined an unprecedented
level of professional talent with the goal to embrace creativity
in the pursuit of designing quality gaming products. Pulling from
a variety of disciplines and experiences within the games industry,
Privateer Press was born. With their very first product, they established
themselves as a creative powerhouse.
In January of 2001, the initial offering from Privateer Press
introduced a new world and brand—The Iron Kingdoms™—through
a series of unparalleled role playing game (RPG) adventures dubbed
the “Witchfire Trilogy.” These three books were The
Longest Night, Shadow of the Exile, and The Legion of Lost Souls,
and they immediately achieved critical acclaim, garnering several
industry awards that highlighted everything from high production
value and quality of artwork to the ingenuity and originality of
this new setting. Following the “Witchfire Trilogy,” another
award-winning RPG blockbuster entitled the Monsternomicon set a
new standard for many publications to follow. It was a product
that propelled Privateer into a position to execute the next phase
of their publishing agenda.
After nearly two years of development in the midst of fending
off detractors who would insist that the hobby game market was
overburdened, Privateer Press presented the industry with a new
phenomenon in tabletop miniatures battle games—WARMACHINE™.
The new tabletop game, set in the already popular world of the
Iron Kingdoms, took the industry by surprise, selling off the shelf
as quickly as it could be stocked. WARMACHINE’s instant success
immediately established Privateer as a leading manufacturer of
miniatures hobby games. Over the first few months of the game’s
availability, thousands of members joined the online WARMACHINE
fan forums almost overnight and, eight months later, the game’s
popularity continues to escalate, its product demand still outpacing
Privateer Press’ capacity to supply.
The appeal of Privateer’s products is worldwide. By 2004,
their games will be available in over a half-dozen languages. Distribution
reaches every corner of the globe, on every continent with a game
store. The Iron Kingdoms and WARMACHINE brands continue to build
momentum and market awareness as Privateer strategically negotiates
licensing opportunities to support their product lines in various
media and platforms.
The founders of Privateer Press are not newcomers to the gaming
industry. They understand that games are but one aspect of cross-media
development. Privateer set out from day-one to create an original
property, appealing to a new generation of fantasy fans who have
come of age in an era of high-octane entertainment. Attention to
detail, a strong connection, personal interaction with their customer
base, and an absolute dedication to producing only the highest
quality products ensures Privateer’s games a place on the
shelf alongside the most successful properties of our time.
Key to the success of Privateer’s mission is its three founding
members, whose veteran status as talents in the hobby game arena
long preceded the origin of Privateer Press. The combination of
experience and skill is the catalyst for a creative synergy found
in few fledgling companies.
Mike McVey spent thirteen years as a painter and sculptor of miniature
models for the world renowned Games Workshop, publishers of the
popular Warhammer Fantasy and Warhammer 40K battles games. McVey
is credited as one of the elite artists who took the miniatures
hobby to an art form, and is responsible for authoring countless
articles and publications promoting the popular pastime and tutoring
legions of hobby enthusiasts in the fine art of his craft. McVey
also spent three years as the director of 3D production for the
game industry mogul, Wizards of the Coast, before joining the Privateer
crew as an executive member. At Privateer, McVey directs the 3D
department, known as Rivet Head Studios, and is responsible for
the production of every miniature produced for Privateer’s
game line.
Twelve years as a freelance illustrator has earned Brian Snoddy,
one of the original three founders, celebrity status in the fantasy
art arena. Snoddy has experienced every form of illustration media
from television animation to video games, to high profile game
product covers, and more. He is credited on such products as the
Battletech and WildCats cartoon series, the critically acclaimed
Girl Genius comic series, and the popular Magic: the Gathering
and Legend of the Five Rings collectible card games. As one of
the original creators for the Iron Kingdoms setting, Brian Snoddy
has brought life to the magnificence of this new world in literally
hundreds of illustrations, visually describing in painstaking detail
the inhabitants and landscapes of a place that only imagination
can take you.
Matt Wilson guides the development of Privateer’s Iron Kingdoms
and WARMACHINE properties. In addition to a prolific career as
a fantasy/sci-fi illustrator, Wilson has held positions as art
director and artist for several companies, including Wizards of
the Coast, AEG, and the former publisher of Shadowrun and Battletech,
FASA. His credits include being one of the original game designers
and the art director responsible for setting the look of the critically
acclaimed Legend of the Five Rings collectible card game, and he
spent three years as the lead concept illustrator for the world
popular, Magic: the Gathering published by Wizards of the Coast.
Wilson’s paintings are found on the covers of dozens of magazines,
hobby games, video games, and novels, for such publishers as Harper
Collins, White Wolf, and Wizards of the Coast. Armed with a decade
of experience and success, Matt Wilson designs the games for Privateer
Press, guiding them through creative concept to final execu tion,
managing the development of the products both intellectually and
visually.
Overall, Privateer Press has been met with resounding applause
in the game industry. Still new, the company is rapidly expanding
as their product lines reach greater heights of awareness with
fantasy enthusiasts. Additional products are scheduled in the near
future, created with the same quality and dedication that has made
their role playing games and miniatures already so popular. The
world of the Iron Kingdoms and WARMACHINE will be further explored
through multiple media platforms and licensing ventures. Motivated
by the creative drive of a group of people committed to their craft,
this new property is a promising mainstay of the fantasy game industry
for years to come.
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